Guild Wars Guide

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May 28th, 2007

Mesmer

The Mesmer is not content with living in reality - they prefer to create their own realities. Mesmers are the mental masters of illusion, control, and domination, subverting an enemy’s Energy for their own purposes and supporting the entire party in battle with powerful, mind-bending magic. The […]

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May 28th, 2007

Monk

Monks can speak directly to the gods to open a conduit for divine magic that can heal and protect allies in battle or unleash holy power upon the monk’s enemies. The monk’s connection to the gods is illustrated in the primary monk attribute, Divine Favor, which grants extra […]

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May 28th, 2007

Ranger

The Ranger is more in touch with living nature than any other profession. Where the Elementalist harnesses and tames the power of the elements, the Ranger lives as one with life in all its abundance, and utilizes unique survival skills that come from this connection. Rangers can […]

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May 28th, 2007

Warrior

The Warrior is a profession dedicated to up-close and personal combat. It is the quintessential hack-and-slash fantasy hero: they are tough, strong, and adept at wielding melee weapons on the battlefield. Many warrior skills are fuelled by adrenaline, a special power pool generated as a warrior fights and takes hits. Adrenal skills allow a warrior […]

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May 28th, 2007

Professions

Professions define a character’s skill set and attributes, much like the character classes defined in other RPG games. A character starts with a primary profession and is also able to obtain a secondary profession.
Primary profession
A character’s primary profession (or primary for short) determines that character’s appearance, the armor and runes they can use, and their […]

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