Guild Wars Factions is the second campaign of Guild Wars, released on April 28, 2006 in North America. It is set in the Eastern-styled world of Cantha.

Professions

In addition to the six core professions introduced in Guild Wars Prophecies, players will be able to choose from two additional professions were introduced in Guild Wars Factions.



Assassin Assassin


The Assassin walks the shadows, a deadly viper ready to strike at the heart when an enemy least expects it. Wearing only lightweight armor, they have mastered the ability to move as shadows, avoiding damage by not being there when an enemy’s strike lands. Assassins are masters of their chosen weapon, the dagger, and are experts at inflicting Critical Strikes that cause massive damage. Assassins are trained to efficiently link attacks together in a chain to give added combat bonuses. Their other magical skills include hexes that lower a target’s defenses and protect the assassin from harm.



Ritualist Ritualist


Where a ranger lives as one with the spirit world, a ritualist can and will be its master. Ritualists shield their eyes to better commune with spirits that grant great power and protection. Ritualists channel other-worldly energies from the Mists and commune with spirits through mystic Binding Rituals, bending them to aid their allies or punish their foes. The energy channeled from the Mists powers ritualist skills, enhancing the deadliness of an ally’s weapon and wreaking havoc on an enemy’s health. The ritualist can also use the remains of the dead to defend the living, not by reanimating corpses as a necromancer would, but through the ritual use of urns and ashes.


Cantha

Continent of Cantha

The continent that Guild Wars Factions is based on offers a myriad of opportunities for the player.

4 Distinct Regions



Shing Jea Island

A large island and rural area to the west



Kaineng City

A sprawling metropolis and capital city



Echovald Forest

A petrified forest and home of the Kurzicks



The Jade Sea

A sea turned into solid jade and home of the Luxons


Guild Halls

Factions saw the introduction of 4 new stylised halls


  • Isle of Weeping Stone

  • Isle of Meditation

  • Imperial Isle

  • Isle of Jade


Storyline

Factions offers a slew of themed missions, quests, and rewards.

Missions



200+ Quests



  • Quests


Player versus Player

Factions adds new angles to pvp.

Alliance Battle



Alliance Battles are where the Luxon and Kurzick factions battle for control of towns on the game map. Each faction is represented by a team of twelve, split into three squads of four. Players form squads of four which are randomly teamed with two other teams for the match.


Competitive Missions



In these missions, two random teams of eight compete to reach specific objectives. If a player dies they respawn in the base and are able to rejoin the fight to meet the objectives. When the match finishes the players are returned to a waiting area to start the next battle.