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Guild Wars Factions is the second campaign of Guild Wars, released on April 28, 2006 in North America. It is set in the Eastern-styled world of Cantha.
Professions
In addition to the six core professions introduced in Guild Wars Prophecies, players will be able to choose from two additional professions were introduced in Guild Wars Factions.
- The Assassin walks the shadows, a deadly viper ready to strike at the heart when an enemy least expects it. Wearing only lightweight armor, they have mastered the ability to move as shadows, avoiding damage by not being there when an enemy’s strike lands. Assassins are masters of their chosen weapon, the dagger, and are experts at inflicting Critical Strikes that cause massive damage. Assassins are trained to efficiently link attacks together in a chain to give added combat bonuses. Their other magical skills include hexes that lower a target’s defenses and protect the assassin from harm.
- Where a ranger lives as one with the spirit world, a ritualist can and will be its master. Ritualists shield their eyes to better commune with spirits that grant great power and protection. Ritualists channel other-worldly energies from the Mists and commune with spirits through mystic Binding Rituals, bending them to aid their allies or punish their foes. The energy channeled from the Mists powers ritualist skills, enhancing the deadliness of an ally’s weapon and wreaking havoc on an enemy’s health. The ritualist can also use the remains of the dead to defend the living, not by reanimating corpses as a necromancer would, but through the ritual use of urns and ashes.
Cantha
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The continent that Guild Wars Factions is based on offers a myriad of opportunities for the player.
4 Distinct Regions
- Shing Jea Island
- A large island and rural area to the west
- Kaineng City
- A sprawling metropolis and capital city
- Echovald Forest
- A petrified forest and home of the Kurzicks
- The Jade Sea
- A sea turned into solid jade and home of the Luxons
Guild Halls
Factions saw the introduction of 4 new stylised halls
- Isle of Weeping Stone
- Isle of Meditation
- Imperial Isle
- Isle of Jade
Storyline
Factions offers a slew of themed missions, quests, and rewards.
Missions
- 13 Co-operative Missions
- 5 Challenge missions
- 2 Elite missions
200+ Quests
- Quests
Player versus Player
Factions adds new angles to pvp.
Alliance Battle
- Alliance Battles are where the Luxon and Kurzick factions battle for control of towns on the game map. Each faction is represented by a team of twelve, split into three squads of four. Players form squads of four which are randomly teamed with two other teams for the match.
Competitive Missions
- In these missions, two random teams of eight compete to reach specific objectives. If a player dies they respawn in the base and are able to rejoin the fight to meet the objectives. When the match finishes the players are returned to a waiting area to start the next battle.




