Guild Wars Guide

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May 28th, 2007

Factions

This is a listing of Missions in the Factions campaign.
Plot Missions
All plot missions are Cooperative Missions.
Characters from other campaigns will join the plot at the third mission, Vizunah Square. Note: Foreign characters cannot earn skill points on the Shing Jea Island missions in normal mode, although they can access […]

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May 28th, 2007

Guild Wars Factions

Guild Wars Factions is the second campaign of Guild Wars, released on April 28, 2006 in North America. It is set in the Eastern-styled world of Cantha.
Professions
In addition to the six core professions introduced in Guild Wars Prophecies, players will be able to choose from two additional professions were […]

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May 28th, 2007

Prophecies

This is a list of all the missions in Prophecies, taking you through the storyline, as well as some quests connecting the missions. Characters from non-Prophecies campaigns who travel to Tyria will join the storyline at Lion’s Arch, with the quest Report to the White […]

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May 28th, 2007

Guild Wars Prophecies

Guild Wars Prophecies or Prophecies, initially known simply as Guild Wars, is the first released campaign of Guild Wars. The release date was April 28, 2005.
Professions
Guild Wars Prophecies provided the players with the six core professions that are currently featured in every Guild Wars installment.

Warrior

Those […]

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May 28th, 2007

Dervish

The Dervish is a holy warrior who wields a scythe with a martial prowess that enables him or her to lash out at multiple enemies. Dervishes wade into battle with powerful enchantments and prayers that grant them haste, protection, healing, and elemental fury. Their faith and service […]

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May 28th, 2007

Paragon

Paragons are the guardian angels of Elona, the champions of humanity against evil forces. The shining white and gold armor is symbolic of their role as the exemplary and steadfast guardians of all mankind.
Paragons rally allies with chants and shouts which both protect them and increase their combat […]

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May 28th, 2007

Ritualist

Where a ranger lives as one with the spirit world, a ritualist can and will be its master. Ritualists shield their eyes to better commune with spirits that grant great power and protection.
Ritualists channel other-worldly energies from the Mists and commune with spirits through mystic Binding Rituals, bending them to […]

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May 28th, 2007

Assassin

The Assassin walks the shadows, a deadly viper ready to strike at the heart when an enemy least expects it. Wearing only lightweight armor, they have mastered the ability to move as shadows, avoiding damage by not being there when an enemy’s strike lands.
Assassins are masters of their […]

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May 28th, 2007

Elementalist

Elementalists command the four elemental forces: earth, air, fire and water. With magic derived from the very foundations of nature itself, Elementalists can inflict more damage in a single strike than any other profession. There are as many types of Elementalists as there are elements and ways […]

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May 28th, 2007

Necromancer

Necromancers wield the power of death itself - a power no enemy can stand against forever. The dark arts of the necromancer usually take a toll on the caster by forcing a sacrifice of health, but the harm that befalls a necromancer’s foes in return makes this a small, […]

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